First Pass Prototype Level in Unreal 4.

PROTOTYPE & LEVEL BLOCK OUTS

blocking out | prototype | first pass | game environments | 3dsmax | level blockout | rough design | test level | basic meshes




WHAT IS PROTOTYPING & LEVEL BLOCK OUTS?

Blocking in, sometimes referred to as blocking out, simply means that the level designer is building a solid foundation for what the level will look like and to prototype the gameplay mechanics. tís actually relatively easy to do, and will really help bring your design from a mere concept into a tangible level.


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